QA Testing Services for SaaS Startups: How Vervali Works
How Vervali tests a SaaS startup's product: what to test first, when to outsource, manual or automation, the monthly cost at published rates, and how the free pilot…
Build cutting-edge AR/VR apps that engage consumers and drive innovation across entertainment, retail, healthcare, and more. Vervali builds AR for iOS, Android and the browser, and VR for headsets, tested on the hardware named in the quote. The device list, the timeline and the quote are agreed before the build starts.

ISO/IEC 17025:2017Accredited testing laboratory

CMMI Maturity Level 3The process is written down and repeats

ISO 9001:2015Quality management
ISO/IEC 27001Information security
Immersive experiences built for the devices your customers and teams actually use.
Augmented reality on iPhone and Android with ARKit and ARCore, placing products, guides and data in the real world.
Virtual reality for standalone and PC headsets, built in Unity for training, simulation and product walkthroughs.
Browser-based AR that opens from a link or QR code, so customers try it without installing an app.
A demo that only runs in the editor is not a product your customers can use.
Book a CallEvery device in your first release is named in the quote and tested on real hardware.
ARKit experiences using LiDAR, plane detection and face tracking where the device supports it.
ARCore experiences tested across the Android models your customers use most.
Meta Quest, Pico and HTC Vive builds, optimised for frame rate and comfort.
WebAR that runs in mobile Safari and Chrome from a link, a QR code or a product page.
The strongest returns come where showing beats telling, for customers or for your own staff.
Staff practise risky or costly tasks in VR before they touch real equipment.
Customers place furniture, fixtures or machines in their own space before buying.
Walkthroughs of products, properties or venues that buyers can explore from anywhere.
Step-by-step AR overlays that help technicians fix equipment faster on site.
One team for assets, integrations and support, so the experience keeps working after launch.
Modelling, texturing and optimisation so objects look right and still run smoothly on the device.
Connections to your catalogue, CMS, CRM or analytics. Wider platforms run through custom software development.
OS, headset and store updates planned ahead. Ongoing work runs through software maintenance.
Most builds run 8 to 16 weeks once the device list is agreed, 9am to 1pm Eastern with delivery from India.
Name the Devices
We agree the headsets, phones and browsers in the first release, plus the flows.
Prototype on Hardware
A working prototype on your target device proves the idea before the full build.
Build and Test
We build the experience and assets, then test on every device named in the quote.
Launch and Support
Store or headset release, then updates as operating systems and devices change.
Our Expertise
Trusted by 150+ Leading Brands
A Strong Team of 275+ QA and Dev Professionals
Worked across 450+ Successful Projects